- Divinity Original Sin 2 Fighter Build
- Divinity Original Sin 2 Tank Builds
- Divinity Original Sin 2 Character Builds
Divinity Original Sin 2 Anonymous 09/07/20(Mon)19:02:58 No. 523802092 What's a viable team composition where the classes complement each other? I just tried going with a Wizard and an Enchanter both in the team and I think it was a disaster. There 39 s seven total party members in Pillars of Eternity 2 Deadfire some treading very familiar RPG 7 hours ago 2017 Divinity Original Sin 2 Ultimate Ranger Build. The story begins as Kyros the Overlord prepares to conquer the last part of the known world that yet rema have the dust devils on the top of pillars influence movement.
Below is a template for a variety of different builds if you're having trouble deciding what to play, don't know how to build a character, or just want to try something new. There are a ton more out there, but this is a good starting guide that offers an introduction to the popular archetypes as well as some more inventive creations.
Some notes: Imacsoft iphone to mac transfer keygen.
- When runes are listed, the best versions of that rune are of course recommended. Where you put them should be determined based on the focus of the build (e.g. Intelligence, Crit Chance, etc).
- Attributes marked with an asterisk should be heavily favoured (put all of your points into them except as needed for other attributes, or in some cases, twice as much as the secondary attribute if the build encourages it).
- Skills or talents not listed may still be a very good fit for a given build or a variation on it; they're just not a core, essential skill or talent and as such aren't listed. Look to them once the core skills and talents are acquired.
Credit for these builds goes to zyocuh and ssfunfun.
Melee Builds
Build | Description | Requirements | Skills | Gear |
---|---|---|---|---|
Two-Handed DPS | A generic warrior that focuses pretty much entirely on doing tons of damage with two-handed weapons. | Strength*, Memory, Scoundrel 1, Warfare 2, Two-Handed 10, Executioner, Living Armour, Hothead | Adrenaline, Battering Ram, Battle Stomp, Enrage, Whirlwind, Blitz Attack, Phoenix Dive, Overpower | Weapon: +Crit Chance or +Crit Chance +Cleave, Runes: Flame Rune, Rock Rune, Rune of Power |
DPS Ranger | A ranger with high critical chance. | Finesse*, Wits, Memory Warfare 10, Huntsman 5, Scoundrel 10, Aerotheurge 2 or Polymorph 1, Executioner, Hot Headed, All Skilled Up or Bigger and Better, Stench | Arrow Storm, Uncanny Evasion or Chameleon Cloak | Weapon: +Crit Chance, Armour: +Crit Chance, Runes: Flame Rune, Thunder Rune, Venom Rune, Masterwork Rune |
Rogue | Sneak behind enemies with various movement abilities and backstab them with dual daggers for huge damage. | Dual Wielding, Scoundrel 10, Warfare 10, Polymorph 1, Executioner, Living Armour, Opportunist, Stench | Backlash, Cloak and Dagger, Phoenix Dive, Blitz Attack, Adrenaline, Sawtooth Knife, Throwing Knife, Rupture Tendons, Battle Stomp, Crippling Blow, Whirlwind, Chameleon Cloak | Weapon: +DPS, +Cleave, Armour: +1 Necromancer, Runes: Thunder Rune, Venom Rune, Rune of Power |
Magic Builds
Build | Description | Requirements | Skills | Gear |
---|---|---|---|---|
Cleric | A mage with high survivability that focuses mostly on healing, with some crowd control to boot. Be sure to give Living Armour to all party members to maximize this build. | Constitution*, Memory, Strength, Warfare 1, Hydrosophist 10, Geomancer 2, Aerotheurge 2, Leadership 3, Perseverance 3, Duck Duck Goose, Living Armour, The Pawn, Mnemonic, All Skilled Up | Basically every Hydro skill, Battle Stomp, Battering Ram, Teleport, Fortify, Mend Metal | Weapon: Mace or Sword, Shield, Armour: +Armour, +Leadership, +Perseverance, +Hydrosophist, Runes: Masterwork Rune, Frost Rune, Venom Rune |
Aura Summoner | A supportive summoner that pairs very well with a Spellsword. | Memory*, Constitution, Summoning 10, Warfare 2, Pyrokinetic 2, Scoundrel 2, Geomancer 2, Hydrosophist 2, All Skilled Up, Stench, The Pawn | Conjure Incarnate, Farsight Infusion, Power Infusion, Whirlwind, Master of Sparks, Peace of Mind, Haste, Fireball, Venomous Aura, Vampiric Hunger Aura, Mass Cleanse Wounds, Cryogenic Stasis | Weapon: Whatever, Armour: +Pyrokinetic, +Hydrosophist, +Geomancer, Runes: Flame Rune, Frost Rune, Rock Rune, Venom Rune |
Aero Enchanter | A damage-focused Aero build that fights at close range. | Intelligence*, Wits, Memory, Aerotheurge 10, Hydrosophist 1, Two-Handed, Warfare 1, Huntsman 2, Necromancer 2, Executioner, Elemental Affinity, Savage Sortilege, Bigger and Better, Stench | Pressure Spike, Closed Circuit, Super Conductor, Rain, Tactical Retreat, Evasive Aura, Vacuum Touch, Vacuum Aura | Weapon: Aerotheurge staff, +Crit Chance, Armour: +Crit Chance, Runes: Flame Rune, Frost Rune, Thunder Rune |
Necromancer | A linear but extremely effective magic build that synergizes with melee builds. | Intelligence*, Wits, Scoundrel 1, Warfare 10, Necromancer 3, Hydrosophist 3, Polymorph 5, Pyrokinetic 2, Executioner, Savage Sortilege, Hothead, Elemental Affinity | Corpse Explosion, Mass Corpse Explosion, Blood Rain, Flesh Sacrifice, Adrenaline, Apotheosis, Blood Storm, Grasp of the Starved, Skin Graft | Weapon: Wands, +Crit Chance, Armour: +Crit Chance, Runes: Flame Rune, Rock Rune, Masterwork Rune |
Hybrid Builds
Divinity Original Sin 2 Fighter Build
Build | Description | Requirements | Skills | Gear |
---|---|---|---|---|
Spellsword | A fire-enhanced melee build that sees you murdering enemies as you light them on fire. | Intelligence*, Strength, Scoundrel 1, Warfare 2, Pyrokinetic 10, Aerotheurge 2, Executioner, Savage Sortilege, Living Armour, Hothead | Adrenaline, Enrage, Master of Sparks | Weapon: Two one-handed swords with +Crit (and +Cleave if possible), Runes: Flame Rune, Rune of Power |
Acid Crusader | A tank build with a focus on acid spells and melee damage. | Strength*, Intelligence, Wits, Memory, Warfare 10, Geomancer 2, Necromancer 2, Polymorph 10, Executioner, Living Armour, All Skilled Up, Hot Headed, Savage Sortilege, Mnemonic | Battle Stomp, Battering Ram, Phoenix Dive, Blitz Attack, Corrosive Touch, Corrosive Spray, Acid Spores | Weapon: Two-handed melee, Runes: Flame Rune, Rock Rune, Masterwork Rune |
Melee Deathwish Pyromancer | A suicide build that sees you deal more damage than others but at the expense of damage to yourself. Not to worry: it's all part of the plan. | Intelligence*, Wits, Strength, Elemental Affinity, The Pawn, Glass Cannon, What A Rush, Savage Sortilege, Pyrokinetic 10, Warfare 2, Necromancer 2, Scoundrel 1, Polymorph 5, Huntsman 2 | All Pyrokinetic skills, Living On the Edge, Death Wish, Skin Graft, Phoenix Dive, Adrenaline, Flesh Sacrifice, Throw Explosive Trap, Deploy Mass Traps, Apotheosis | Armour: Plate Armour |
Like any party-based RPG, a dedicated player could spend hours agonizing over character creation choices in Divinity Original Sin 2.
Larian made some changes to the basic skill sets and options this time around -- so even if you played the previous game, there's still some things you need to know before getting started. Sacred woman queen afua free pdf.
Below we cover everything you need to know if you want to gain the most skills and have the best chance at winning combat in the early portions of the campaign.
Basics and Changes In The Formula
When first starting out, you can choose your own custom character or one of six origin story characters. The remaining origin characters will all be on the boat as the game begins and eventually can become companions. Any of the pre-set origins can change their base class, but the benefit to taking an origin character is an extra tag for additional dialog choices (see the Tags section below).
There are new skills and abilities from the previous game that have a big effect on combat -- most notably physical and magical Armour, as well as Leadership (grants bonuses to nearby allies), Perseverance (restores Armour after recovering from negative status effects), and Retribution (reflects damage back to an attacker).
Armour absorbs damage from physical/magical sources, and if they are above 0, you are immune to certain status effects tied to the physical or magical sides -- like being stunned or knocked down.
Elves (or undead elves) have the Corpse Eater talent, which not only gives you alternate ways to solve quests and learn more story lore, but also offers access to free skills without having to spend any skill points.
This can't be overstated: you are basically losing out on free skills if you don't play an elf. During the opening ship and Fort Joy segment, there are six separate skills you can get without having to earn a single point of experience or spending a single gold piece on new skill books.
If you are willing to give up all those free skills and want to go the sneaky route (and yes, sneaking can be absurdly useful), taking a dwarf character gives you a bonus to sneak immediately.
Lizards, on the other hand, can dig mounds that result in useful extra items -- but if you're willing to put up with The Red Prince's insufferably superior attitude, you can just have him do the digging once he joins your party on the beach.
They don't just have glorious beards -- they're also stealthy!
Original Sin 2 Tags
Tags change your dialogue options and allow for varying ways to complete certain quests. Custom characters only get four tags, since you don't get the tag for your origin name.
For the most possible dialogue options, you may want to pick your origin (or individual tags for a custom character) based on what tags your companions will have, since they can also utilize tags in conversation. These are the starting tags for all six origins/companions:
- Beast: Beast, Dwarf, Male, Barbarian, Noble
- The Red Prince: Red Prince, Lizard, Male, Noble Scholar
- Fane: Fane, Undead, Male, Mystic, Scholar
- Ifan ben-Mezd: Ifan, Human, Male, Outlaw, Soldier
- Sebille: Sebille, Female, Elf, Outlaw, Scholar
- Lohse: Lohse, Human, Female, Mystic, Jester
The named tags revolve around the personality of each individual character. Sebille, for instance, uses her tag for dialogue options involving assassination, knowing human anatomy, and being sneaky.
Undead have a unique tag that opens up interesting possibilities
Original Sin 2 Skills and Spells
There are 10 basic skill categories, corresponding to the various spells and abilities you can gain: Aerothurge, Geomancer, Huntsman, Hydrosophist, Necromancer, Polymorph, Pyrokinetic, Scoundrel, Summoning, and Warfare.
Each point placed in a skill gives you a specific bonus, with some more useful than others. The Aerothurge skill points, for instance, increase your air damage (from any source), Huntsman gives a bonus to attacking from high ground, Scoundrel increases your movement speed, while Warfare increases any physical damage.
Each custom or origin character has a base set of abilities tied to those skill categories, but you can change them in the customization screen. In the beginning, some of these abilities are simply better than others.
While any skills can lead to a viable build, these are some of the most helpful in the first act of the game:
- Battle Stomp: Deals damage, knocks down enemies, and can't affect your own party members!
- Electric Discharge: Stuns enemies, which is helpful as the magic armour of many enemies in Act I is low or nonexistent.
- Teleporation: It is so amazingly easy to cheese your way through just about any situation by abusing this wonderful power.
- Restoration: Heals vitality as well as getting rid of poison and bleeding effects, making it incredibly useful.
Original Sin 2 Character Builds
So what are some of the best builds? That's really up to personal preference -- but for me, two builds stand head-and-shoulders above the others.
Divinity Original Sin 2 Tank Builds
First up, taking the Battlemage pre-build and swapping out your skills so you have Battle Stomp and Electric Discharge results in early battlefield dominance, knocking enemies over and stunning them.
The second build works better later on as you've invested more skill points. The Necromancy skill heals you whenever you deal damage directly to an enemy's vitality, and the amount healed goes up with each level in the skill. Meanwhile, Retribution deals a portion of damage back to your attacker.
You can easily see how these two skills go hand-in-hand for an insane build where you constantly heal yourself and deal all damage back to the enemy without having to do anything but get hit.
Divinity Original Sin 2 Character Builds
![Build Build](https://teambrg.com/wp-content/uploads/2017/10/dos-gargoyle-534x462.jpg)
When picking your Talents, there are all sorts of complementary builds to go for, but Leech immediately stands out as useful for the Necromancy/Retribution build, since there will always be blood on the ground. If you are going the sneaky route, Guerrilla turns your backstabs into absolute damage powerhouses.
For a more in-depth look at the best and most viable Divinity: Original Sin 2 Intel trusted execution engine interface driver windows 10 32 bit. builds, check out our complete guide here.
Compupic pro alternative. Picking a starting build with Battle Stomp
That's all the basics you need to know to get started with a killer Divinity: Original Sin 2 character build! Have any other character creation tips we should try out? Let us know in the comments below!
If you're still looking for help with another part of this sprawling fantasy RPG experience, be sure to read our other Divinity: Original Sin 2 guides as well: